
-------- TML Message #451 --------

Archive-Message-Number: 451
Date: Mon, 24 Jul 89 19:22 EDT
From: EHT%PSUARCH.BITNET@cornellc.cit.cornell.edu



>By the way, I'm still very interested in an exchange of ideas concerning the
>ships detailed in the _Rebellion Sourcebook_.  (My intrepid group is currently
>zipping across known space in a TJ-type trader at Jump-6, and so far no one has
>asked me where thier cabin is...)
>
I be verra interested in ship plans.  I remember someone mentioning the
possibility of exchanging deck plans and so forth, was that you?  The call was
for votes on graphics format.  Well, knowing absolutely nothing about the
various graphics formats, I had nothing to contribute to the raging torrent of
discussion :).  I decided to just sit back and let the rest of you hack (& slash
   )
it out.
   Sigh.  Another good battle missed.  Anywho, I have since found out how to
with MacPaint or MacDraw files (I don't know what format those are in).  Also,
I have been told that TIFF is a good format to work with, although I don't know
what programs use that.
   So, I guess you could say my votes are for Postscript, MacPaint or MacDraw,
with a tenative vote for TIFF, if someone will tell me what to do with it when I
get it...:)  On the other hand, if the vote goes against me (how many votes now,

Bob?  three?  two?  one?  :) I am sure there is enough expertise at this
university to get me up and running in any format that the consensus agrees to.

>
>
Maybe they don't sleep?  Just wander around the engineering spaces and the
bridge getting into trouble and detecting pirates that would have passed them
by otherwise?   :)  Maybe if you start penalizing them for lost sleep, they will
start seeking their bunks more often.  :)

- ----------
>From the Bridge of the NOMAD

Captain Sir Michael Talmoth Commanding     UPP:  BA5A8B
   AKA Paul Baughman ---> EHT@psuarch.BITNET
      AKA Unka Paul

"You see me now a veteran
        of a thousand psychic wars,
                I've been living on the edge so long,
                       where the winds of limbo roar
And I'm young enough to look at,
        and far too old to see
                All the scars are on the inside,
                       I don't know if there's anything left of me..."
 -- BOC --


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-------- TML Message #452 --------

Archive-Message-Number: 452
Date: Tue, 25 Jul 89 01:14:00 EDT
From: (wilson m liaw) macgyver@cis.ohio-state.edu
Subject: Re: Word Gen



	Sounds like a good idea, I would go ahead and write one but I am
too tied up with 10 million projects. I don't think anyone has done something
like this yet. As for the MT questions you posted a while ago, I believe
you meantioned something about what's the current edition for MT. I 
believe it's print 3. Open your player's manual and look inside cover,
if the number goes like 1 2 3 4 5 6 7 8, you got 1st edition, if it says
2 3 4 5 6 7 etc , it's 2nd. And so on. By the way, I meant to reply to
your article, it was interesting to see MT from a new comer's point of view.
But as I stated before, I am just too tied up with 10 million things to do.

			Mac, with Palua singing on the back

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-------- TML Message #453 --------

Archive-Message-Number: 453
Date: Tue, 25 Jul 89 01:17:32 EDT
From: (wilson m liaw) macgyver@cis.ohio-state.edu
Subject: GDW Phone #



	The number for GDW is 309-452-3632. It's been a while since I ordered
from them. But as far as I can remember, they are very nice. In fact, I had
a interesting conversion with one of their operator. She was very helpful.

			Mac, with Paula singing on the back

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-------- TML Message #454 --------

Archive-Message-Number: 454
From: (Adrian Hurt) adrian%cs.heriot-watt.ac.uk@nsfnet-relay.ac.uk
Subject: Word Generator
Date: Tue, 25 Jul 89 10:05:52 BST



> On pp 92-97 of the MT Referee's Companion there is a rather
> interesting section on alien languages, including word generation
> algorithms and tables for most of the major alien races.
>... 
> This process is obviously an ideal target for a computer program.
> Has anyone written an implementation of these particular tables
> yet, preferably in C ??  If not, would anyone be interested in
> such a program ?  I'm sure I'll end up writing one eventually,
> although I don't know how much I could legally distribute and
> I have no intention of violating anyone's copyrights.

Good news: I have programs for making data files out of the tables, for
generating words, and for making a sort of dictionary.

Bad news: They're for a pocket machine called the Psion Organiser. It's been
around in the States, so some of you may have one. Its language is a sort of
hybrid between Pascal and Basic (don't flame me, flame Psion :-) and so may
be readable to you, but not to your machine. If anyone's interested, I'll try
to send the programs over, and you can try to convert them to some normal
language.

 "Keyboard? How quaint!" - M. Scott

 Adrian Hurt			     |	JANET:  adrian@uk.ac.hw.cs
 UUCP: ..!ukc!cs.hw.ac.uk!adrian     |  ARPA:   adrian@cs.hw.ac.uk

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-------- TML Message #455 --------

Archive-Message-Number: 455
From: (Be True to Your Song) baranski@yoda.enet.dec.COM
Date: 25 Jul 89 07:24
Subject: why "screamed at you"?


"When I looked at the data for Xhosa, it just screamed "Foundation" at me, and
it fit in so well with the general themes of the campaign that I couldn't
resist."

Why "screamed at you"?  I don't see anything obvious.

Jim Baranski
DEC Vax Diagnostics
Tewksbury MA

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-------- TML Message #456 --------

Archive-Message-Number: 456
Date: Tue, 25 Jul 89 10:04:10 EDT
From: ("William B. Morrison") morrison@pyr.gatech.edu


Edward J Driscoll <ejd@caen.engin.umich.edu> writes:
> In order to get a feel for the politics of this subsector
>  (none of which falls within Imperial borders), I decided
> to write a program to take the UWP's of the systems and     
> them on each parameter so that I could see, for instance,      
> systems had the highest level  technology.

Just to remind the group, I currently have two software systems
to automatically generate star systems. The first (written by
James Perkins) is MegaTraveller compatible and allows you to
generate a single sector at a time (ASCII and PostScript output
are supported). The second program is written by Matt Burdick
<burdick@hpindzb> and generates "real" star systems (based upon
current astrophysical studies). If there is any interest in these 
progrtams, let me know and I'll email them to you (if there is
sufficient interest, I'll post them).

I look forward to hearing from anyone else who has public domain
or shareware software related to Traveller/MT. With any luck, this
will help supply the star system discussion group with something
to talk about and do. For the groups information, the last topic
of discussion was defining requirements for a program that would
generate anything from an entire sector down to a plantary map and
everything in between (ambitious? Yes,... :-).If anyone has any
discussion on the topic of star system generation, send them to 
me (Bill Morrison <morrison@pyr.gatech.edu>) and I'll collect all
the input, "digestify" the messages, and submit the digest to
the Traveller Mailing List.

Star system generation is usually a hot topic, but of late, traffic
on the topic has come to a sreeching halt. If you have anything to
say about Star System Databases, their generation, storage, and display,
I'll be glad to get your input.

- --Bill Morrison
  Star System Discussion Group Coordinator

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-------- TML Message #457 --------

Archive-Message-Number: 457
Date: Wed, 26 Jul 89 10:42 EST
From: METLAY@vms.cis.pittsburgh.edu
Subject: GenCon 1989



To any and all Traveller List readers who will be at GenCon next month, 
I extend a heartfelt invitation to get together and swap impossible RPG
stories. You might want to catch me as I bulldoze a few parties in Near
Miss VI: Radio Free Terra, but I'll also be around at other times. You can
find me through the nice folx at the Hyatt Regency.

Hope to see SOMEONE there!

metlay

PS> I will also be collecting a list of questions that people want answered
by the GDW and Digest Group staffs. My first and foremost question is on
the existence of a definitive Imperial UPP Atlas (as has been rumored) and
of its availability. Anything else folx want me to ask before I try to sell
Near Miss to one or the other group and get booted out on my arse? |->


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-------- TML Message #458 --------

Archive-Message-Number: 458
Date: Wed, 26 Jul 89 15:51:09 EDT
From: (wilson m liaw) macgyver@cis.ohio-state.edu
Subject: GenCon 89



Digest Group will not be at GenCon this year, just
thought I let you guys know.

			Mac

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-------- TML Message #459 --------

Archive-Message-Number: 459
Date: Wed, 26 Jul 89 23:53:07 EDT
From: (wilson m liaw) macgyver@cis.ohio-state.edu
Subject: Another message from Joe.



 SUBJECT: GenCon

 Digest Group Publications WILL NOT have a booth at GenCon this year. The 
 only person from our staff to attend the con will be Gary Thomas. 
 Financially, it is stretching it a bit for us to attend two major 
 conventions in a year. If we attend a con in force, the expenses can eat 
 us alive. Our sales help defray the cost -- but our product line does 
 not yet have enough titles to justify going to both ORIGINS and GenCon 
 -- this year. We ARE planning to attend both ORIGINS and GenCon in 1990.

 However, even though DGP will not be at GenCon in force, our presence 
 will be very apparent:

 We are sponsering the RPGA MegaTraveller Tournament at GenCon this year.
 It's called "To kill an Archduke". (Sorry Scott, that's all I can say 
 right now...it would be unfair to say any more since this is an offical 
 GenCon tournament.)

 We, along with GDW, are producing a full-color promotional MegaTraveller 
 poster of Craig Farley's beautiful art that appears on the cover of 
 World Builder's Handbook. Make sure and get your poster -- they'll be at 
 the GDW booth and they're free. And, make sure your gaming dealer gets 
 one of these posters for his store. The idea with these posters is for 
 us all to use them to promote MegaTraveller. When new players join the 
 game, we all benefit by the growth.

 --Joe, DGP
 ------------

Another message from Joe...

				Mac

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-------- TML Message #460 --------

Archive-Message-Number: 460
Date: Wed, 26 Jul 89 20:10 EDT
From: B_MAHONE%UNHH.BITNET@mitvma.mit.edu
Subject: Making Ship plans



A general question: Given ship stats, and a picture, as in the Rebellion
Sourcebook, where is a good place to start if I want to draw ship plans?

The specific project is the TJ-type Transport.  How big is the silly thing?
I know how much it displaces in liquid hydrogen, but that means little to
me in terms of size...  Am I missing something, or are there a number of
"correct" dimensions?

                                   -Bob

b_mahoney@unhh.bitnet

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-------- TML Message #461 --------

Archive-Message-Number: 461
Subject: Re: GenCon 1989 
Date: Wed, 26 Jul 89 23:18:40 PDT
From: leonard@bucket.UUCP (Leonard Erickson)


	One item that should be brought to the Digest Group's attention
is that the star does *not* go in the *center* of an elliptical orbit!
Rather, it goes at one of the *foci*. Among other things, this means
that closest approach is *opposite* farthest seperation, not 90 degrees
away from it.

I'll be putting together a letter to them about this, but they need to
know they goofed *soon*!

In case you are wondering where this comes from, take a long hard look
at the diagram on page 65 of _World Builder's Handbook_.

As for the Imperial Atlas data, it would appear that some (most?) of it
will be available early next year in machine readable format. See the
ad on the last page of the handbook.

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-------- TML Message #462 --------

Archive-Message-Number: 462
Subject: Re: Making Ship plans 
Date: 27 Jul 89 11:50:06 PDT (Thu)
From: jamesp



Generally, what I do is to first draw an interesting ship shape, with a
front view, top view, and right side view.  It is typically cobbled
together from half a dozen to a dozen roughly geometric shapes; wedges,
cones, hemi-spheres, cylinders, etc., with additional small ignorable
garbage.  I then guess at the rough dimensions that seem "right", from
my rough drawing.  Then I get out my mensuration formulae; i.e. volume
of a cone is 1/3 times the area of the base times the height; volume of
a sphere is 4/3 times pi times the radius squared, etc.  With the aid of
a good calculator, I determine what the actual volume of my drawing is
in cubic meters, and divide by 13.5 to get tons.  The ratio between my
rough-guess volume and the specification volume is the cube of the ratio
between my rough-guess dimensions and the accurate dimensions that would
reflect the specifications.  I adjust my overall dimensions accordingly.

Next, I split the plan into decks, at 3m-intervals.  Sometimes a ship is
"split-level", to optimize volume for deck space.  I then make slices
through my drawings at the deck levels, and copy them to graph paper, at
the correct scaling of 1.5m squares.  I detail the interior with all the
ship's components, then draw final, detailed plans of the exterior.

Fortunately, the "rules" permit 10-20% slop in a plan, so everything
generally comes out okay.  Unfortunately, desgning ships in this manner
requires a good understanding of basic algebra and geometry.

James

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-------- TML Message #463 --------

Archive-Message-Number: 463
Date: Thu, 27 Jul 89 11:25:04 EDT
From: ejd@caen.engin.umich.edu (Edward J Driscoll)
Subject: replies/clarifications



Responding to Adrian Hurt, RE: "plans" in the Rebellion Sourcebook:

These are not deck plans, just the same specs you find in the
rulebooks, in (old) supplements 7 & 9, etc.  I apologize for
not being more specific.


Responding to Jim Baranski, RE: Xhosa

When one of the largest worlds in the subsector also has
the lowest population, there has to be some explanation.
The world has a water supply and an atmosphere which is
breathable (albeit only with a filter mask).  It also
has a (frontier) starport.  It seemed obvious to me that
whoever these 90 people were, they had to be special.
I began searching for plausible explanations, and when
I thought of a group of psionic psychohistorians, I knew
that they fit perfectly into the "shattered imperium" setting.
Weren't the foundations formed to reunite a shattered imperium
of their own?

Granted, I could have come up with a more mundane explanation
had I worked at it, but I couldn't see any reason to do so when
this one fit the campaign so well and provided me with a major
instrument of mystery and manipulation.  You can imagine my
delight when I discovered that my primary PC (there is only
one at this point) had not read any of the Foundation books.
Now I'm debating whether or not it would be too much of a dead
give-away to name the NPC I mentioned "Gendibal".


- ---
Ed Driscoll
The University of Michigan
ejd@caen.engin.umich.edu

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-------- TML Message #464 --------

Archive-Message-Number: 464
From: (Bertil Jonell) bertil@ranko.cd.chalmers.se
Subject: ?EscapeVentures?
Date: Fri, 28 Jul 89 9:57:34 MET DST


Sorry to take bandwidth with this but:
Today i recieved a letter (SnailMail) from something called the
Escape Ventures, POBox 4330, Virginia Beach VA
The only thing out of the ordinary with that was that the
envelope was opened and *empty*! Since there was no clue to the subject
of the letter on the envelope (I haven't the faintest idea
what "Escape Ventures" is!) i put out this notice.
If those who sent the letter,would please EMail me or repeat the letter.
And if anyone who have a clue what "Escape Ventures" could contact me,
I would be much obliged.
- -bertil-
- -- 
Bertil K K Jonell @ Chalmers University of Technology, Gothenburg
NET: bertil@cd.chalmers.se 
VOICE: +46 31 723971 / +46 300 61004     "Don`t worry,I`ve got Pilot-7"
SNAILMAIL: Box 154,S-43900 Onsala,SWEDEN      (Famous last words)      
"During the high point of the Downes Age, they put Ming the Merciless in charge
of designing Carlifornia gas stations" W.Gibson "The Gernsback Continuum"

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-------- TML Message #465 --------

Archive-Message-Number: 465
Date: Sun, 30 Jul 89 16:32:30 MDT
From: (SULAIMAN) asulaima@udenva.cair.du.edu
Subject: Ships for Mt



And here finally is the shuttle:

- --------------------------------------------------------------------------------



		Drochzdidl class Zhodani Shuttle

CraftID:	Fuel Shuttle, Type TY(Z), TL13, MCr 16.95 
Hull:		45/113, Disp=30t, Conf=2SL, Armor=40F
		Unloaded=540t, Loaded=645t. 
Power:		4/8, Fusion=540Mw, Dur=30/90
Loco:		1/2, Maneuver=2, NOE=170, Cruise=750,Top=1000
		Agility=0
Commo:		Radio=Systx1
Sensors:	PassEMS=Substellar, Nutrino=100kw
		PasEngScan=Rout, PasEngPin=Diff
Off:		Missiles  =xx2
			     1
			     1
		Pulse Laser=x02
			      1
			      1
Def: 		DefDM=+3
		Sandcaster=x03
			     1
			     1
Control:	Comp=Model 1x3, Panel=DynLinkx200, Special=HUDx2
 		Env=BasEnv,BasLS, ExtLS, GravPlates,Inert comp.
Accom:		Crew=2(Bridge=2), Seats=Roomyx6, Pass=4
Other:		Cargo=74.25kl, Fuel=435kl, Scoops
		ObjSize=Ave,EMLevel=Faint

A commonly used fuel shuttle. It is well liked for its ability to protect
itself and for its all around ability. It is the only means of refuelling the
Shivva class frigate whom it can fully replenish in 8-9 runs.


		Seats=Roomyx1
Other:		Fuel=18kl,
		ObjSize=Ave, EMLevel=Faint


The Aozpenj class lt fighter is the most commonly found Zhodani fighter. It is
rugged and well liked by its pilots except for its tight accomodations. It is
the primary fighter of the Shivva class patrol frigate.


Ameer Z. Sulaiman.


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-------- TML Message #466 --------

Archive-Message-Number: 466
Date: Sun, 30 Jul 89 16:20:03 MDT
From: (SULAIMAN) asulaima@udenva.cair.du.edu
Subject: Ships for MT


Here's the fighter fot the ship.

- ---------------------------------------------------------------------------------



		AOZPENJ class Zhodani Fighter

CraftID:	Light Fighter, Type FM(Z), TL13, MCr 14.36 
Hull:		8/18, Disp=8t, Conf=1AF, Armor=40F
		Unloaded=197t, Loaded=201t. 
Power:		3/5, Fusion=270Mw, Dur=5/15
Loco:		2/4, StdGravThrust=1150t
		NOE=170kph, Cruise=2475, Top=3276kph
		Agility=4
Commo:		Radio=Systx1
Sensors:	Act EMS=Interplt, PassEMS=planet.
		ActObjScan=Diff, ActObjPin=Diff
		PasEngScan=Rout
Off:		Missiles  =xx3
			     1
			     1
Def: 		DefDM=+8
Control:	Comp=Model 2x3, Panel=DynLinkx50, Special=HUD
 		Env=BasEnv,BasLS, ExtLS, GravPlates,Inert comp.
Accom:		Crew=1(Operator)
		Seats=Roomyx1
Other:		Fuel=18kl,
		ObjSize=Ave, EMLevel=Faint


The Aozpenj class lt fighter is the most commonly found Zhodani fighter. It is
rugged and well liked by its pilots except for its tight accomodations. It is
the primary fighter of the Shivva class patrol frigate.



Ameer Z. Sulaiman.

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-------- TML Message #467 --------

Archive-Message-Number: 467
Date: Sun, 30 Jul 89 15:52:11 MDT
From: (SULAIMAN) asulaima@udenva.cair.du.edu
Subject: Ships for MT



Sorry for the delay in posting this ships I was out for a while.

Anyway here is the ubiquitious Shivva class Zho frigate. Further background
is in traveller adv 'Leviathan' and 'Expedition to Zhodane'. Will be posting the
fighter and shuttle forthwith. Note that ship relies on its shuttle for refuelling.
As always comments are welcome:
- -----------------------------------------------------------------------------



		Zhodani 'SHIVVA' Class Patrol Frigate

Craft ID:	Patrol Frigate, Type FP(Z), TL13, MCr 401.52
Hull:		540/1350, Disp=600, Conf=7USL, Armor=40F
		Unloaded=8863, Loaded=9522t
Power:		32/64, Fusion=4320Mw, Dur=17/51
Loco:		27/54, Man=2G, 27/54, Jump=2
		Top=300 Cruise=225kph, Agility=0
Commo:		Radio=Systemx3, Laser=System, Maser=System
Sensors:	ActEMS=FarOrbit, PassEMS=Interst, ActEMS Jammer
		Densitometer=HiPen/100m, Neutrino=100kw
		ActObjScan=Rout, ActObjPin=Rout
		PasObjScan=Diff, PasObjPin=Diff
		PasEngScan=Rout, PasEngPin=Diff
Off:		Beam Laser=x 0 5
		Batt	       1
		Missiles=x 0 3
		Batt  	     1
Def:		DefDM=+7
		Sandcaster=x 0  3
		Batt	        3
		Bear		3
Controls:	Comp=6fibx3, Panel=DynLinkx600, Special=LargeHolo
		HeadsUpHolox2
		Environ=BasicEnv,BasicLS, ExtLS, ArtGrav, InertComp
Accom: 		Crew=22(Bridge=2,Eng=2,Gun=2,Flight=13,Comm=3)
		SmallStaterooms=22,SubCraft=10 Aozpenj class 10t Fighters,
		1 Drochzdidl class shuttle.
Other:		Cargo=310kl, Fuel=3005kl, Fuel Purification(12hrs), No Scoops.
		ObjSize=Average, EMLevel=Moderate







Ameer Z. Sulaiman

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-------- TML Message #468 --------

Archive-Message-Number: 468
Date: Mon, 31 Jul 89 11:04:25 EDT
From: ("William B. Morrison") morrison@pyr.gatech.edu


Before I go internet archive hopping, I'd like to know if anyone
in this group has a shar file extraction tool/program for VMS.
We have a few people at VMS sites that can't extract the star 
system generation programs, which are in UNIX shar format. I'd
rather find such a tool than send each of the files seperately.

Thanks.
- --Bill Morrison

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All opinions and material above is the responsibility of the originator.
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-------- End of TML Messages --------

